How “oldschool” graphics worked Part 1 – Commodore and Nintendo [VIDEO]
The actual video considerations here are even worse than described. The Commodore 64 didn't have 64K (65,536 bytes) plus special ...
The actual video considerations here are even worse than described. The Commodore 64 didn't have 64K (65,536 bytes) plus special ...
5 Minutes Past Being The Coolest Clock Ever
Budd Dwyer | Light Gun Serious Nintendo Entertainment Systems
Caution - Stylus Use: A Warning Label on Nintendo Games
Give Up Internet is weblog focused on bringing you the best of the internet since 2008.
© 2008-2020 Give Up Internet, Inc.